No, I'm Not a Human is a first-person survival horror game developed by Trioskaz and published by Critical Reflex. The setting revolves around a catastrophic solar flare-up that forces humans to live at night to avoid the scorching heat of the day.
The game world is entering its twilight years. The sun is so intense it can burn everything outside, forcing players to take shelter indoors and only open their doors to visitors at night. But darkness is also when mysterious Visitors emerge from underground, disguised as humans to infiltrate shelters.

Each day, a television program reveals a new identifying feature such as unusually white teeth, dirty fingernails, bloodshot eyes, hairless armpits, or insects in the ears. Players need to observe because Visitors don't always reveal obvious characteristics, and real humans sometimes exhibit misleading signs.
After inspection, the player must decide whether to shoot the visitor or listen to their explanation. The energy bar limits the number of inspections per day, while food and EnerJeka energy drinks provide additional attempts. If a Visitor is missed, they will kill innocent people that very night.
A sense of suspicion pervades the entire game as the character's identity is randomly shuffled with each new playthrough. The game's ending changes depending on whether you choose to kill the wrong person or spare their life, creating many different and unexpected storylines.
No, I'm Not a Human offers a rare thrill where every visitor knocking on the door could be a deadly threat. If you enjoy suspense, deduction, and breathtaking survival, this is definitely a horror game worth experiencing.
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